Battlefield is my favorite multiplayer shooter series, so I was pretty excited to go hands on with Battlefield V at EA Play and check out some of the new features that DICE has brought to the game.
The first thing I noticed during my match of Grand Operations was how much the game reminded me of Bad Company 2. Even though Airborne and Breakthrough, the two modes we played, were linear, the maps felt more open like with BC2‘s top-notch Rush maps.
Destruction is more prevalent and almost as all-encompassing as Bad Company 2‘s, but this is offset somewhat by Fortifications, which lets you rebuild defenses with sandbags and waist-high walls, as well as giving you access to other defensive structures.
As promised, team play seems much more important in Battlefield V. Having at least a medic or support player is key to surviving, as ammo is limited and your health won’t automatically regenerate to 100. Squad revives are a new mechanic that make sticking with your three (yes, three, not four) squad mates even more necessary. Slower-feeling movement means that you’ll have to think real hard before running out into the open, but you have more options for quickly moving around obstacles, like the ability to jump out of windows.
So far, Battlefield V feels like a more considered, careful, tactical version of the standard Battlefield gameplay, and as a long-time and dedicated Battlefield player, I’m interested in checking it out further.
Battlefield V launches for Xbox One, PlayStation 4, and PC on October 19th.